njin
Engine 2D gọn nhẹ để tự tay làm game theo ý mình. Vibe coding cũng ổn luôn
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- s -
safe_columns :
njin::platformer_gen_desc
saturation :
njin::post_fx
scale :
njin::body3d_desc
,
njin::dialog_style
,
njin::lighting_desc
,
njin::motorcycle3d_desc
,
njin::particles3d_desc
,
njin::softbody3d_desc
,
njin::texture_draw_desc
,
njin::tracked3d_desc
,
njin::transform3d
,
njin::transform
,
njin::ui_style
,
njin::vehicle3d_desc
scale_max :
njin::scatter3d_desc
scale_min :
njin::scatter3d_desc
scanline_size :
njin::post_fx
scanlines :
njin::post_fx
scene :
njin::scene_owned
,
njin::sys_desc
scene_owned :
njin::level_desc
,
njin::prefab_desc
screen :
njin::model_lod_desc
script :
njin::asset_reloaded
season :
njin::sky3d
seconds :
njin::ui_toast_desc
seed :
njin::dissolve_fx
,
njin::fx3d
,
njin::grass3d_desc
,
njin::noise_desc
,
njin::scatter3d_desc
,
njin::wfc_desc
self :
njin::collision_enter
,
njin::collision_exit
,
njin::collision_stay
sensor :
njin::body3d_desc
,
njin::contact3d
separation :
njin::nav3d_agent_desc
sepia :
njin::post_fx
setup :
njin::mod_desc
shader :
njin::asset_reloaded
,
njin::model_material
,
njin::ui_look
shadow_columns :
njin::lighting_desc
shadow_range :
njin::light3d
shadow_reach :
njin::lighting_desc
shadow_size :
njin::light3d
shadow_softness :
njin::light3d
shadows :
njin::light3d
,
njin::light3d_source
shafts :
njin::post3d
shafts_color :
njin::post3d
shafts_length :
njin::post3d
shallow_color :
njin::water3d_desc
shape :
njin::body3d_desc
,
njin::collider
,
njin::particle_emitter
,
njin::shape3d_render
shapes :
njin::tilemap
sheet :
njin::anim_graph_desc
,
njin::animator
shininess :
njin::material3d
,
njin::terrain3d_desc
,
njin::water3d_desc
show_track :
njin::ui_circle_desc
,
njin::ui_widget_data
simplify :
njin::light_occluder_sprite
sink :
njin::scatter3d_desc
size :
njin::atlas_desc
,
njin::body3d_desc
,
njin::cloth3d_desc
,
njin::collider
,
njin::decal3d_desc
,
njin::level_object
,
njin::light_2d
,
njin::motorcycle3d_desc
,
njin::nav3d_obstacle_desc
,
njin::particle
,
njin::rect
,
njin::shape3d
,
njin::softbody3d_desc
,
njin::terrain3d_desc
,
njin::tracked3d_desc
,
njin::ui_widget_data
,
njin::vehicle3d_desc
,
njin::water3d_desc
,
njin::weather3d_cover
size_end :
njin::particle_emitter
size_jitter :
njin::particle_emitter
size_start :
njin::particle_emitter
skeleton :
njin::skinned_mesh3d_data
skip :
njin::spatial_query
skip_count :
njin::model_load_desc
skip_nodes :
njin::model_load_desc
slope_l_tile :
njin::platformer_gen_desc
slope_r_tile :
njin::platformer_gen_desc
smooth :
njin::nav_path_opts
,
njin::terrain3d_desc
,
njin::topdown_gen_desc
smooth_ui :
njin::config
smoothing :
njin::camera_follow
,
njin::foot3d_desc
snap_down :
njin::collision_move_opts
snapshot_hz :
njin::debug_server_desc
snow :
njin::weather3d
soft :
njin::soft3d_hit
softness :
njin::light3d_source
,
njin::light_2d
solid :
njin::level_desc
solid_layers :
njin::level_desc
sort_offset :
njin::sprite
sound_accept :
njin::ui_style
sound_back :
njin::ui_style
sound_blip :
njin::dialog_style
sound_move :
njin::ui_style
sound_next :
njin::dialog_style
source :
njin::binding
,
njin::decal3d_desc
,
njin::particle_emitter
,
njin::retarget3d_desc
,
njin::sprite
,
njin::texture_draw_desc
,
njin::ui_skin
,
njin::ui_widget_data
source_shadow_size :
njin::light3d
spacing :
njin::scatter3d_desc
,
njin::tilemap
,
njin::ui_style
spawn :
njin::platformer_gen_result
,
njin::topdown_gen_result
speaker :
njin::dialog_node
specular :
njin::material3d
,
njin::terrain3d_desc
,
njin::water3d_desc
speed :
njin::anim_state_desc
,
njin::animator
,
njin::body_landed
,
njin::model3d
,
njin::particle_emitter
,
njin::path_mover
,
njin::spline_follower
,
njin::topdown_body
,
njin::water3d_wave
spin :
njin::particle
,
njin::particle_emitter
splatmap :
njin::terrain3d_desc
spread :
njin::particle_emitter
,
njin::sound3d_desc
spring :
njin::joint3d_desc
sprites :
njin::render_info
sprites_culled :
njin::render_info
ssao :
njin::post3d
ssao_half :
njin::post3d
ssao_radius :
njin::post3d
ssao_samples :
njin::post3d
ssr :
njin::post3d
ssr_distance :
njin::post3d
ssr_sky :
njin::post3d
ssr_steps :
njin::post3d
ssr_thickness :
njin::post3d
stars :
njin::sky3d
start :
njin::anim_graph_desc
,
njin::dialog_script
start_angle :
njin::ui_circle_desc
,
njin::ui_widget_data
started :
njin::camera_follow
state :
njin::animator
,
njin::rng
state_time :
njin::animator
states :
njin::anim_graph_desc
steepness :
njin::water3d_wave
steer :
njin::vehicle3d_wheel
step :
njin::animator
,
njin::ui_widget_data
step_height :
njin::character3d_desc
steps :
njin::spline2d
,
njin::spline3d
stiffness :
njin::cloth3d_desc
,
njin::softbody3d_desc
,
njin::spring3d_chain
str :
njin::json_value
strength :
njin::terrain3d_brush
style :
njin::ui_layout
sun_size :
njin::sky3d
surface :
njin::model_material
,
njin::platformer_gen_result
surface_noise :
njin::platformer_gen_desc
surface_tile :
njin::platformer_gen_desc
suspension :
njin::motorcycle3d_desc
,
njin::tracked3d_desc
,
njin::vehicle3d_desc
suspension_damping :
njin::vehicle3d_desc
suspension_frequency :
njin::vehicle3d_desc
sway :
njin::grass3d_desc
swing :
njin::ragdoll3d_bone
symbol :
njin::tile_key
,
njin::tile_marker
Được biên soạn bởi
1.18.0