njin
Engine 2D gọn nhẹ để tự tay làm game theo ý mình. Vibe coding cũng ổn luôn
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- m -
margin :
njin::dialog_style
,
njin::tilemap
marker :
njin::tile_key
mask :
njin::collider
,
njin::light_occluder_pixels
mask_center :
njin::fx3d
mask_radius :
njin::fx3d
mass :
njin::body3d_desc
,
njin::character3d_desc
,
njin::cloth3d_desc
,
njin::motorcycle3d_desc
,
njin::ragdoll3d_desc
,
njin::softbody3d_desc
,
njin::tracked3d_desc
,
njin::vehicle3d_desc
material :
njin::model_recolor
,
njin::shape3d_render
,
njin::sprite
max :
njin::f32_range
,
njin::joint3d_desc
max_accel :
njin::nav3d_agent_desc
max_agents :
njin::navmesh3d_desc
max_angle :
njin::shake_config
max_depth :
njin::spatial_desc
max_distance :
njin::sound3d_desc
max_entities :
njin::debug_server_desc
max_error :
njin::model_lod_desc
max_fall :
njin::platformer_body
max_height :
njin::biome
,
njin::scatter3d_desc
,
njin::terrain3d_layer
max_lean :
njin::motorcycle3d_desc
max_moisture :
njin::biome
max_nodes :
njin::nav_path_opts
max_offset :
njin::shake_config
max_particles :
njin::particle_emitter
max_rpm :
njin::motorcycle3d_desc
,
njin::tracked3d_desc
,
njin::vehicle3d_desc
max_slope :
njin::character3d_desc
,
njin::grass3d_desc
,
njin::navmesh3d_desc
,
njin::scatter3d_desc
,
njin::terrain3d_layer
max_speed :
njin::nav3d_agent_desc
max_steer :
njin::motorcycle3d_desc
,
njin::vehicle3d_desc
max_step :
njin::foot3d_desc
,
njin::platformer_gen_desc
max_tilt :
njin::foot3d_desc
max_val :
njin::ui_widget_data
max_width :
njin::dialog_style
members :
njin::json_value
merge :
njin::model_load_desc
mesh :
njin::softbody3d_desc
message :
njin::ui_popup_data
,
njin::ui_popup_desc
min :
njin::f32_range
,
njin::joint3d_desc
min_distance :
njin::sound3d_desc
min_height :
njin::scatter3d_desc
,
njin::terrain3d_layer
min_region :
njin::topdown_gen_desc
min_slope :
njin::scatter3d_desc
,
njin::terrain3d_layer
min_val :
njin::ui_widget_data
model :
njin::body3d_desc
,
njin::foot3d_desc
,
njin::model3d
,
njin::motorcycle3d_desc
,
njin::ragdoll3d_desc
,
njin::scatter3d_desc
,
njin::softbody3d_desc
,
njin::spring3d_desc
,
njin::tracked3d_desc
,
njin::vehicle3d_desc
models3d :
njin::render_info
models3d_culled :
njin::render_info
moisture_noise :
njin::topdown_gen_desc
morph_count :
njin::model_pose
morph_weights :
njin::model_pose
motion :
njin::body3d_desc
motion_blur :
njin::post3d
motion_blur_samples :
njin::post3d
motor_force :
njin::joint3d_desc
move :
njin::platformer_input_map
,
njin::topdown_input
move_x :
njin::platformer_input
,
njin::topdown_input_map
move_y :
njin::topdown_input_map
moved :
njin::collision_move_result
moving :
njin::topdown_body
Được biên soạn bởi
1.18.0