njin
Engine 2D gọn nhẹ để tự tay làm game theo ý mình. Vibe coding cũng ổn luôn
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obstacle_tiles_per_frame :
njin::navmesh3d_desc
occluded :
njin::voice3d_mix
occluder_lod :
njin::lighting_desc
occluder_margin :
njin::lighting_desc
occlusion :
njin::sound3d_desc
occlusion_margin :
njin::sound3d_desc
occlusion_volume :
njin::sound3d_desc
octaves :
njin::noise_desc
offset :
njin::camera_2d
,
njin::camera_follow
,
njin::camera_view
,
njin::collider
,
njin::spring3d_collider
,
njin::ui_panel_data
,
njin::ui_panel_desc
ok :
njin::asset_reloaded
,
njin::script_result
on_enter :
njin::scene_desc
on_exit :
njin::scene_desc
on_slope :
njin::collision_move_result
,
njin::platformer_body
on_wall :
njin::platformer_body
one_way :
njin::collider
only_count :
njin::model_load_desc
only_nodes :
njin::model_load_desc
open :
njin::ui_popup_data
options :
njin::ui_widget_data
order :
njin::sys_desc
origin :
njin::batch_grid2d
,
njin::level_desc
,
njin::nav_grid
,
njin::ray3d
,
njin::sprite
,
njin::terrain3d_desc
,
njin::texture_draw_desc
other :
njin::collision_enter
,
njin::collision_exit
,
njin::collision_stay
other_x :
njin::collision_move_result
other_y :
njin::collision_move_result
outline :
njin::ui_skin
outline_width :
njin::ui_skin
outside :
njin::autotile_rule
overhang :
njin::batch_view2d
owner :
njin::timer_desc
Được biên soạn bởi
1.18.0